
This system replaces the Unrefined Alloys / Depleted Alenium items we were using previously. This gives your engineers plenty to do in the early game and puts a natural cap on the amount of resources you can gather by grinding crash sites.
UFO Sections: capturing a crashed UFO now awards you various types of UFO components that must be dismantled in the Workshop to recover the Alenium / Alloys within (you also get some pure Alloys / Alenium too). You can only respond to one of these Raid sites if you have a single dropship, but players who run multiple squads would be able to respond to more.
Multiple Raids: alien Raid combat missions now spawn in groups of three and give different strategic rewards. Effectively this means different types of UFO capital ship can be a bit more distinct from one another compared to Xenonauts 1. Air Combat Armour: the Armour mechanics in the air combat have changed so that units now have both Armour HP and Hull HP, and weapons do different amounts of damage against each type. We'll continue to improve the balance throughout the hotfixes in the next week or two.
This isn't finished and doesn't yet include the tactical combat missions, but it's still a big improvement over V17 and there's a number of new mechanics in the air combat and on the strategy as a result.
Strategy Rebalance: the air combat has had a significant balance pass and I've started a proper balance pass on the strategy campaign. I've made a lot of small changes to the balance so this changelog is not exhaustive! We've tested a fair bit but we won't have caught everything. We'll try to patch any issues out as quickly as possible (please report any issues on our Bug Reporting sub-forums) but there's been some changes to important code that affects large amounts of the game. This is a major update to the game that contains six weeks of hard work from the team but be prepared to encounter some serious stability / gameplay issues when you first start playing.
Note that this build is only available on our Experimental branch so you'll need to switch over to get this update ( instructions on how to do that here).
Closed Beta Build V18 has now been released on Steam and GOG.